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Jewel Thief 💎

  Jewel Thief 💎

🎯 Objective:

To practice teamwork, coordination, catching, colour-matching, and eventually racket control through a fun, competitive "jewel heist" relay game.

🧠 Setup

  • Jewels: Use round flat cones of different colours. Each team has 4–5 upside-down cones representing "jewels" stored in cases.

  • Cases: Place the cones at the feet of one player at each end of the activity space.

  • Teams: Players work in pairs or threes. Space them apart depending on age and skill level. A barrier/net can be used between them if available.

  • Projectiles:

    • Foam or mini-red balls.

🕵️ How to Play (Main Game)

  1. One player begins with all the jewels (flat cones).

  2. On the coach’s call (“Go!”), they steal the first jewel and throw it to their teammate.

  3. The teammate catches the jewel and places it into the matching case (by colour).

  4. Repeat this process for all jewels.

  5. Once all jewels are transferred and set, the players switch roles and throw them back to the original player.

  6. First pair to have all jewels returned and correctly placed sits down to signal completion.

  7. Coach or helper can verify correct colour matching.

 

🧸 Feathers Adaptation (Under 4s)

Use catching nets/ buckets to catch

Parent Involvement: Parents or coaches can kneel in the centre, helping guide them to the right colour or offering encouragement.

⚙️ Progressions

🎾 Throwing/Catching

  • Begin with gentle underarm throws and progress to overarm as skills improve.

  • Use nets or buckets for catching instead of hands for variety.

  • Upgrade from overarm throws.

🏸 Racket Control

  • Catch and return on the racket strings – players try to trap the ball instead of catching with hands.

  • Challenge: trap on the backhand side or one hand only.

  • Can use hitting tee’s for those who were struggling

🚀 Advanced Progressions

  • Slingshot serve or forehand rally to send the jewels back.

  • Use serves/ backhands (make sure

  • Competitive:

    • First to collect and return all wins.

    • Add a third round to repeat forward and back again.

  • Add a central “helper” (coach/parent) who acts as a gem inspector or black market fence, transferring jewels between players to add layers of teamwork.

👻 Seasonal Variations

🎃 Halloween – “Spooky Jewel Heist”

  • Jewels are haunted! Use glow-in-the-dark cones or cover them with tissue/ghost stickers.

  • Coaches wave scarves or throw flying discs (ghosts!) trying to distract players.

  • Add a “Haunted Tower” in the middle that must not be knocked over during throws!

🎄 Christmas – “Elf Express”

  • Jewels become Christmas baubles or presents.

  • Players wear Santa hats or elf ears.

  • Add sleigh bells to players’ shoes or rackets for festive noise.

  • The transfer is helping Santa pack the sleigh with colour-matched presents.

🐣 Easter – “Bunny Jewel Drop”

  • Jewels are Easter eggs!

  • Add mini bunny ears to rackets or use plastic egg cases.

  • Players hop instead of run; introduce “burrows” (hoops) they must jump in before throwing.

  • Use pastel-coloured beanbags/balls and ask them to find the correct “nest.”

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🎾 Rally Progressions

 Rally Progressions – Teaching Guide
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https://www.youtube.com/watch?v=lr68ma64o6w

These exercises typically make up the middle portion of a session and can be combined with other rotations such as hitting off tees or coach-fed hitting.

One of the key challenges for young children in Tennis Tots and Tennis Titans is being able to hold a consistent rally over the net. Most children in this age group will find this extremely difficult, even when working with a coach. It’s essential, therefore, to build this skill gradually by simplifying the challenge and slowing things down using props, clear structure, and parental involvement.


Also see the separate game: “Rally in the Alley” for another alternate rally-based exercise.

🛠️ Set-Up – Mini Nets Using Adjustable Hurdles

Use your adjustable hurdles as mini nets. We usually:

  • Start with the highest rung, allowing children to rally both under and over the bar

  • Position players either side (coach/parent one side, child on the other)

🌱 FEATHERS (Simplified Variations)

For Tots and less confident Titans:

  • Football Pushes Under the Hurdle: Great starting point. Encourage children to roll or push an inflatable ball under the bar using hands or feet.

  • 🎈 Balloon Rally Over the Hurdle (Indoors Only): Balloons slow the pace significantly and make rallying achievable, even for walking-age tots.

  • 🪄 Bounce & Catch: Use an inflatable ball or soft foam ball. Player catches after bounce, then gently rolls or throws back under/over.

  • 🎯 Target Rally with Parents: Focus on cooperation. Place a marker or cone to aim for instead of over a net.

⚡ PROGRESSIONS

🔁 Intermediate Rally Building:

  • 👐 Start with throw & catch over the hurdle using inflatable or foam ball

  • 🔁 Add rhythm: “Throw – bounce – catch – throw – bounce – catch”

  • 🧺 Rally 3+ times before dropping the ball

  • 🔄 Encourage turn-taking: child hits, parent returns, repeat

🏸 Racket Introductions:

  • 👟 Begin with parent and child rallying under the hurdle

  • 🧱 Allow child to control first: catch or volley to settle ball before sending it back

  • 🎾 Start with tee-hits or drop-feeds transitioning into light rallies

  • ↔️ Try back-and-forth rallies using inflatable or foam balls

  • 🧲 Use two drop-down markers to define boundaries/footwork zones

🚀 Progressions for Older or Confident Children:

  • 🎾 Swap from inflatable ball to mini red foam ball

  • 🥎 Begin over the hurdle using low-to-high swing after bounce   

  • ↪️ Add serve to start the rally

  • 🔄 Alternate between forehand and backhand

  • 🎽 Create a points-based challenge: e.g. “3 rallies = 1 point”

  • Encourage children to use topspin and correct hitting technique, accelerating racket paths up the ball.

💡 Coaching Tips:

  • Demonstrate each variation with energy and exaggeration

  • Use parents to model correct feeding, rhythm and encouragement

  • Use cues like “bounce, catch,” or “swing up, let it fly”

  • Keep sessions positive, even when rallies fail – the process is the progress!

  • Adjust the net height, ball type, and distance depending on the group’s age and confidence

  • Further progressions for Titans and Troopers : https://youtu.be/qS5E904i5D4?si=Ivzk553d-9BZFDzF

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King of the Court

🎯 Objective:
Stay on the “king” side of the court by winning quick points against challengers.

🔧 Setup:

  • Use half or full court depending on numbers/space.

  • One side is the “King’s” side (or Queen’s side!) – this is where the reigning player stands.

  • Other players line up on the challenger side.

🕹️ How to Play:

1.     Coach feeds a ball to the challenger.

2.     Challenger hits the ball into play against the king/queen.

3.     If the challenger wins, they become the new king and move to the king’s side.

4.     If the king/queen wins, they stay and the next challenger steps in.

5.     Play 1-point rallies – no second chances or lets.

6.     Keep a running total of who holds the court the longest or most wins.

🏆 Optional Scoring:

  • 1 point for each successful defence (king holds position).

  • 1 point for each successful takeover (challenger becomes king).

  • Great for tournaments: play 3-minute rounds or to 10 points.

🐣 Easier Variants for Younger Children:

  • Let younger players bounce the ball before hitting.

  • Allow multiple hits before returning over the net (e.g. trap and hit).

  • Use larger balls (e.g. red sponge balls or even a foam football).

  • Let players serve instead of feeding for extra engagement.

  • Use mini-court with throw-and-catch rules before rallying.

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Jailbreak Version 2 (without catches)

Jailbreak version 2 (without catches)

https://youtu.be/2Q_S_7QZooM?si=tJctFXXTmGiuOGoQ

📍 A fun net-based game focused on control, pressure, and team play

⏱ Duration: 8–10 mins

🧒 Age: 5–12 (adaptable with Feathers & Progressions)

🧱 Set-Up

·       Use one side of the tennis court (or small space split by mini net).

·       Split the playing side into three distinct zones using cones or lines:

o   🎯 Hitting Zone – where players take their turn

o   🕐 Queuing Zone – safe waiting space out of hitting line

o   🚧 Jail Zone – an area off to the side (can be marked with cones)

·       Coach is on the opposite side of the net, feeding balls to each hitter.

🎮 How to Play

1.       Each child takes their turn in the Hitting Zone.

2.       They are fed 3 shots by the coach (e.g., 2 groundstrokes, 1 volley).

3.       The goal is to land at least 2 out of 3 shotsin the court (adjust for age).

4.       ✅ If they succeed, they are safe and rejoin the queue.

5.       ❌ If they fail, they go to the Jail Zone and wait.

🦸 Jailbreak Rule

·       If a player in the queue gets all 3 shots in (or meets your criteria), the coach shouts “JAILBREAK!” 🔓

·       Everyone in the jail is freed and runs back to the queue.

·       But there’s a twist: as they run, the coach tries to gently hit them with foam balls (or softies).

·       Anyone hit must go back to jail for one more round.

🪶 Feathers (Simplifications for younger or new players)

·       Use hitting tee’s

·       Only one shot required instead of three.

·       Don’t enforce the “in” rule too strictly — count good effort or technique.

·       Instead of hitting over the net, roll or bounce the ball for them to strike.

·       Skip the jailbreak throwback stage — just let them run back freely.

⚡️ Progressions (Older/more advanced kids)

·       Make players change grip for each shot (forehand, backhand, volley).

·       Add a target zone (e.g., hit into a hoop or behind a marker).

·       Jailbreak only triggered if player hits all 3 shots into specific targets.

·       Add a timed challenge: how many jailbreaks in 5 minutes?

·       Jailbreak return: coach uses real tennis balls and must hit legs (controlled, fun “dodgeball” element).

💬 Coaching Tips

·       Keep the energy high — use drama!

“Oh no! We’ve lost another one to the jail!”
“Can anyone save them? This is our last hope!”

·       Use a “shield” racket when kids are being “chased” by coach balls — optional defensive layer.

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Jailbreak Version 1

Jailbreak version 1 (with catches)

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https://youtu.be/1mw1pGBGohA?si=XuD0DlCau3g53TY7

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🧱 Basic Rules:

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1.       Players line up on one side of the net (the Free Zone).

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2.       The coach feeds balls (or players use hitting tees), and players take turns trying to hit the ball over the net.

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3.       If the ball goes over, the player goes to the back of the line.

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4.       If the ball misses or hits the net, the player runs to the other sideJail.

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5.       In Jail, players try to catch incoming balls. If they catch a ball cleanly, they swap with the player who hit it, and that player now goes to Jail.

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🧰 Equipment Needed:

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·       Tennis balls (red/orange foam balls ideal for younger kids)

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·       Rackets

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·       Markers/cones for queues

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·       Hitting tees (optional – to assist with consistent contact)

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·       Catching nets (optional – for younger players or added challenge)

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🔁 Optional Adaptations & Advanced Rules:

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🔹 Catching Nets

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·       In Jail, players can use small handheld nets or pop-up scoopers to catch balls.

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·       Hitting tee’s for lower ability

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·       Great for younger players or themed versions of the game (e.g. “Crab Jailbreak”).

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🔹 One Hand, One Bounce (for Jail players)

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·       Players in jail must catch with one hand only, and they can let the ball bounce once before catching.

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·       Encourages agility and anticipation.

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🔹 Hitter “Lives”

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·       Each player starts with 3 lives.

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·       Lose a life if you:

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o   Miss your shot,

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o   Hit out or into the net,

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o   Get caught by someone in Jail.

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·       Lose all 3 = automatic trip to Jail!

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·       This encourages accuracy and awareness of Jail players.

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🔹 Double Jail

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·       Use both ends of the court for Jail zones.

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·       Great for larger groups – players hit from the middle zone and Jail surrounds both ends.

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🔹 Timed Rounds

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·       Set a timer (e.g. 3–5 mins) and try to get as many jailbreaks as possible.

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·       Can play team vs team and count successful swaps.

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🔹 Challenge Catch

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·       Add a bonus rule: if a Jail player catches a volley (no bounce), they free two players or earn a “power-up” (e.g. skip a turn in Jail next round).

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💡 Coaching Tips:

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·       Keep things fun and fast-moving.

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·       Adjust difficulty based on ability – use foam balls, lower nets, or slower feeds if needed.

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·       Encourage players to cheer for jailbreaks and stay involved even in Jail.

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Space Hop 🌌🎾

Space Hop 🌌🎾

🎾 Best for small groups (3–6 kids per coach). For larger groups, split into separate “galaxies”. Similar concept to Fruit Salad.

🛰 Story Script (Set the Scene!)

"Welcome to Space Hop Mission Control! 👩‍🚀👨‍🚀
You're each standing on your very own planet (coloured dot) and preparing to blast off. You'll take turns launching tennis balls into space (groundstrokes) and watch out — meteors might strike at any moment! Keep your helmets on (cone hats), stay alert, and don’t float away in zero gravity!"

🧠 Purpose

• Develop forehand and backhand groundstrokes
• Improve footwork, alertness, and reaction time
• Add imagination and engagement through themed play

🏗 Set-Up

• Line up children sideways on dots (planets), parallel to the net
• Coach stands at one end feeding drop feeds (use forehand/backhand depending on side)
• First child in line hits repeatedly — others bounce on toes until it’s their turn
• Coach uses commands to cue changes

🔁 How It Works

• One child at the front hits as many balls as possible while others bounce on their dots
• When coach calls "Space Hop!" 🚀 → everyone moves up one planet and new child becomes hitter
• If anyone stops bouncing (or whenever coach decides) → "Meteor Strike!" ☄️ → coach rolls a ball down the line and they must jump over it
• Call "Meteor Shower!" 🌧 → all kids must dash to the fence and back to their dot without getting tagged by coach’s throws
• Say "Zero Gravity!" 🌕 → kids must spin around once on their dot and continue bouncing
• Add silly extras: wear traffic cones as space helmets 🪖 (upside down), or name the planets (Mars, Venus, Jupiter...)

🪶 Feathers (Easier Variations)

• Shorten distance of feed
• Use foam balls
• Let parents assist on dots or near the net
• Allow underarm throws instead of racquet hits
• Skip meteor elements for very young groups

⚡ Progressions (Older / Confident Players)

• Add targets to hit (like hoops or cones) with rewards, like a shield from the next meteor strike (don’t have to run)
• Score how many balls are hit in a row
• Coach switches ends for backhands
• Add a spinning serve or bounce-hit before space hop
• Have two kids hitting alternately on two sides

🏆 Finishing Ideas

• Final round = “Meteor Mayhem!” — Coach rolls lots of balls while kids dodge back to their dots
• Award space wristbands, star stickers 🌟, or medals
• Take a group photo with cones on heads = Space Crew Shot 📸🛸

 

Seasonal Variations

🎃 Halloween Hop

  • Dots = Pumpkins

  • Rename "Space Hop" to “Pumpkin Pop” – kids line up behind pumpkins to smash spooky balls.

  • “Meteor Strike” = Witch’s Curse – kids dodge flying broomsticks (rolled balls).

  • “Meteor Shower” = Ghost Chase – kids must run to the graveyard (fence) and back without being tagged by ghosts (coaches rolling balls).

  • “Zero Gravity” = Zombie Spin – kids spin like dizzy zombies before returning to position.

  • 👻 Kids wear witch hats or masks made from round cones.

🎄 Christmas Comet

  • Dots = Presents or sleigh stops

  • Rename "Space Hop" to “Santa Serve”

  • “Meteor Strike” = Snowball Fight – dodge snowballs rolled by coaches.

  • “Meteor Shower” = Sleigh Dash – run to North Pole and back.

  • “Zero Gravity” = Elf Spins – spin around like dizzy elves.

  • 🎅 Hats = Santa hats, elf ears, or round cones decorated as snow caps.

🐣 Easter Orbit

  • Dots = Easter Eggs

  • Rename "Space Hop" to “Egg Blast”

  • “Meteor Strike” = Bunny Hop – dodge carrots (balls) while hopping on the spot.

  • “Meteor Shower” = Egg Hunt Dash – run to the fence and back to “find” their egg.

  • “Zero Gravity” = Chick Spin – kids flap their arms and spin like little chicks.

  • 🐰 Hats = Bunny ears or round cones with egg stickers.

💘 Valentine Volley

  • Dots = Love Hearts

  • Rename "Space Hop" to “Heart Shot”

  • “Meteor Strike” = Cupid’s Arrow – dodge heart-shaped balls

  • “Meteor Shower” = Love Sprint – run to give a “heart” (high five) to a parent and back.

  • “Zero Gravity” = Spin of Love – spin with arms open.

  • ❤️ Hats = Cone helmets with hearts on top.

 

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Texas Tennis 🎾 🐂 🤠 🌵

Objective

·       Two teams, one court. The coach feeds the ball in, aiming to score by keeping it in play.

·       The only rule is that the ball cannot roll on your side of the court.

 

Basic Rules

1.       Ball Handling:

o   Players cannot pick up the ball, but can pass it between teammates.

o   Players are allowed to take as many touches as needed (forehands, backhands, and serves) as long as the ball stays in play and does not roll on your side.

 

Safety! It is up to the coaches to make sure the teams are adequately spaced, and to intervene if there is danger of swinging too close to one another

🪶 Feathers (for younger / less confident children):

o   The coach should make sure to include all players, particularly by feeding the ball to weaker players first to help them build confidence and skill.

o   The coach should put assistant coaches/ parents on the stronger players on each team to control the ball and tee up the younger players so they can be part of it.

o   Make certain players “Setters”, stronger players can act as setters only, like in volleyball, so they can gather the ball and tee it up for other players in their team, but can’t hit over themselves. This is designed to stop one or two players dominating the play.

 

Variations to Challenge the Game

1.       Serve Start:

o   Begin each round with a serve to give players a challenge right from the start.

2.       Number of Bounces:

o   Change the rule to allow only a specific number of bounces (e.g., two or three bounces before the ball must be returned).

3.       Backhand Only:

o   Challenge players to hit only backhands during certain rounds.

4.       Targeting Weaknesses:

o   Rotate the ball feeds so that each player gets a chance to practice their weaker strokes.

5.       Timed Rounds:

o   Set a timer for each round, encouraging quick decision-making and rapid ball movement.

6.       Court Size:

o   Use half the court to make the game more challenging, or introduce zones where players can only pass to certain teammates.

7.       Add more balls: especially with larger groups, add more balls to keep the contact time for each participant higher.

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Hitting Stations 🎯

Hitting Stations 🎯

Purpose: Maximise hitting repetition and technique development through multiple live-feed stations while minimising queues and keeping children engaged.

🧠 Coaching Focus:

  • Promote low-to-high swing path for topspin

  • Contact at waist height out in front

  • Footwork to adjust position and balance

  • Eyes on the ball and recovery after each shot

🏗️ Set-Up Instructions:

  1. Divide the space into multiple stations, all designed for hitting — ideally arranged to hit towards the middle of the space or safely away from each other.

  2. Each station should have:

    • A feeder/ feeders (assistant coach, parent, or older child)

    • Nets or barriers for target and containment

    • Soft balls for most stations (mini red or foam)

  3. Suggested Stations:

    • 🎾 Forehand feed – with assistant or parent feeding

    • 🔁 Backhand feed

    • 🦞 Lenny the Lobster (ball machine)

    • 🎯 Target hitting (e.g., aim at cones or hoops)

    • 🌀 Spin machine or self-fed tees

    • Throw & hit (throw then strike)

    • ☄️ Serve station  with soft balls

  4. Position spin machines and hitting tees around the edge for children waiting or rotating.

 

🔁 Rotation Flow:

  • Children hit 5 shots per turn (e.g. 5 forehands)

  • Then rotate clockwise or as directed by the coach

  • On the second circuit, switch shot type (e.g. 5 backhands)

✅ Try to give each child two turns per station
✅ Keep queues short — 2 children max per station

🛟 Safety First:

  • Always hit away from others (position feeders and targets carefully)

  • Use soft foam balls or mini red balls for most stations

  • Use smaller hard balls for Lenny the Lobster only

    • Do not use mini red balls in Lenny – it causes belt wear

  • Ensure children know to only retrieve balls when play is paused, and not walk in front of Lenny, or put their hands in Lenny. Please note that if using the remote on Lenny and pausing it, the wheels keep spinning, which is dangerous. Please turn it off at the power when not using it for any length of time.

🧩 Staffing Tips:

  • Assign at least one coach to walk between stations, offering technical feedback

  • Let parents feed underarm or from bounce — ideal for lower-pressure learning

  • Encourage all helpers to praise effort and reinforce coaching points

🌟 Optional Add-Ons:

  • ⏱️ Timed stations with whistle rotations (1–2 mins each)

  • 🏆 Add fun challenges like “hit the cone” or “how many in the hoop?”

  • 📸 Take videos of a few great shots for fun feedback at the end

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Dead or Alive – Spooky Tennis Challenge 👻🎃 🎾

Dead or AliveSpooky Tennis Challenge 👻🎃 🎾
⏱ 8–10 mins | 👦👧 Ages 7+ (Titans/Troopers) | Great for Halloween Theme

🧠 Objective:
To hit consistently under pressure and stay “alive” while dodging elimination. Fun, silly, and skill-based — perfect for small groups (3–6 per round).

🎭 Story Setup:

“Welcome to the Haunted Tennis Trials! The land is full of tennis ghosts and creepy curses! Only those who hit well will survive! Miss too many shots… and you’ll start to fall apart piece by piece. Will you survive… or become a ghost?!”

🛠 Setup:

  • Choose one shot focus: Groundstrokes or Volleys

  • Coach feeds 3 balls per turn (or parents if helping)

  • Line kids up behind baseline or mini net

  • Mark a “Ghost Zone” off to the side

  • Mark a “Revive Zone” (where revived players re-enter)

🎮 How to Play:

  1. One child at a time steps up and is fed 3 balls

  2. If they hit 2 or 3 balls well ➤ they are Alive ✅ → go to back of queue

  3. If they hit 0 or 1 ball ➤ they are Dead-ish ☠️ → they lose a body part and try again!

💀 Stages of Elimination:

  1. Lose an arm: Hit with racket hand only, non-dominant arm behind back

  2. Lose a leg: Hop on one leg while hitting

  3. No limbs: Sit on the floor and hit from seated

  4. Fully dead: Lie down and try to hit a shot while lying flat 😵

  5. Ghost!: If still unsuccessful, you become a ghost 👻 – sit in the Ghost Zone

🧚‍♂️ Revivers:

  • If a player hits all 3 shots perfectly, they earn 1 Revive Power

  • They can choose one ghost to bring back to life (tap them on shoulder)

  • That ghost returns to the back of the queue as Alive ✅

While the kids are waiting in line, spots are designated for them to stand. Kids must keep moving (bouncing on toes); otherwise, they turn into ghosts.

 

🪶 Feathers (Easier Version):

  • Allow younger players to skip stages (go from one-arm to ghost)

  • Let them use larger rackets or foam balls

  • Use tees or drop feeds instead of live feeds

  • Reduce number of shots (e.g. 2 shots total, only need 1 to survive)

Progressions (Harder Version):

  • Increase required hits to 3/3 to stay alive

  • Add movement before shots (e.g., crab steps to cone and back)

  • Add “final ghost duel”: two ghosts must rally from seated position to re-enter

🎃 Halloween Twist:

  • Play with spooky music in the background

  • Use Halloween-themed markers (pumpkins, cauldrons, skeleton cones)

  • Encourage kids to make spooky sounds during ghost stage 👻💀

🏆 Finishing Options:

  • Last child alive becomes “The Final Survivor” 🧛‍♂️👑

 

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Balloon Keepy-Uppy 🧺🎈

🎯 Objective

Keep the balloon in the air using any part of the body or racket. Don’t let it touch the ground – or it gets very upset! 😢

Note: some young children may not like balloons, please use your judgement; if a child is not happy with balloons please give them something else to do, scarf, ball, etc…

👟 Setup

  • NB doesn’t work with any wind at all so it's better inside

  • Children sat in a circle or group

  • Balloons hidden inside a bag (e.g. drawstring sack)

  • 1–2 balloons blown up in advance

🗣️ Coach Introduction Script

"I've brought something very special in this bag... can anyone guess what it is?"
(Play the guessing game for a minute)
"It's a balloon! But not just any balloon... these are full of air, and they absolutely love floating in the sky 🌤️. But if they touch the ground or stop moving... they get very upset!"
(Make funny sad/crying sounds)
"We have to keep them happy by keeping them in the air! You can use your hands, feet, head, shoulders… even rackets – just don’t let them drop!"

🎈 How to Play

  1. Coach releases a balloon into the air.

  2. Players must keep it in the air using any body part or a racket.

  3. If the balloon touches the ground or is held too long – coach makes a silly “crying” noise and resets the game.

  4. Optional: Add more balloons for chaos & teamwork!

IMPORTANT: IF THE SPACE IS TOO SMALL PLEASE DO NOT USE RACKETS TO AVOID INJURY!

🪶 Feather Levels (Differentiation)

🪶 One Feather – Starter

  • Only one balloon in play

  • Use hands only

  • Coach helps redirect the balloon

🪶🪶 Two Feathers – Developing

  • Add more balloons

  • Encourage racket use

  • Players must stay in their own space

🪶🪶🪶 Three Feathers – Confident

  • Keep balloon aloft for 10+ hits

  • Count aloud each hit

  • Use only rackets or only non-dominant hand

  • Introduce small challenges (e.g. spin before hitting, or tap it to a partner)

🔁 Progressions & Variations

  • 🧢 Team Rally: Count how many touches as a team before balloon drops

  • 🏃‍♂️ Movement Balloon: Must travel from one cone to another while keeping balloon up

  • 🎯 Target Zones: Tap the balloon over a line or into a hoop

  • No Hands Round: Only use feet, knees, or rackets

  • 🧦 Balloon Chase: Everyone has a balloon to chase and keep up

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Tennis Titans, Tennis Tots, Tennis Troopers Joseph de la Nougerede Tennis Titans, Tennis Tots, Tennis Troopers Joseph de la Nougerede

Attack the Fort 🎯– Serving & Strategy Game

Great for summer camps

Objective

Build, defend, and attack a makeshift fort using teamwork and serving accuracy.

 

Setup

·       One team constructs a “fort” in the centre of the court using tennis nets (coaches help for speed), cones, and a large parachute for shelter. They have a set time limit (e.g. 3–5 minutes) to complete their build.

·       During this time, the opposing team spreads out around the court collecting “ammunition” (soft balls, foam balls, etc.).

 

How to play

1.       Once time is up, the attacking team lines up around a marked firing radius (created using cones).

2.       Players take turns serving balls into the fort, aiming to get them past the fort’s defences and through the structure to the players inside.

3.       Defenders must stay seated inside the fort and cannot block shots.

4.       Count and score how many balls make it through.

5.       Teams then swap roles – attackers become builders and vice versa.

 

Skills Developed

·       Teamwork and problem-solving (building phase)

·       Serving accuracy and power control (attacking phase)

·       Spatial awareness and tactical creativity

 

Coaching Tips

·       Encourage creativity in building – test different ways to prop up the parachute.

·       Challenge kids to improve accuracy with progressive serving distances.

·       Optionally reward best fort design and most accurate attacker!

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