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Jailbreak Version 1

Jailbreak version 1 (with catches)

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https://youtu.be/1mw1pGBGohA?si=XuD0DlCau3g53TY7

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🧱 Basic Rules:

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1.       Players line up on one side of the net (the Free Zone).

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2.       The coach feeds balls (or players use hitting tees), and players take turns trying to hit the ball over the net.

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3.       If the ball goes over, the player goes to the back of the line.

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4.       If the ball misses or hits the net, the player runs to the other sideJail.

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5.       In Jail, players try to catch incoming balls. If they catch a ball cleanly, they swap with the player who hit it, and that player now goes to Jail.

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🧰 Equipment Needed:

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·       Tennis balls (red/orange foam balls ideal for younger kids)

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·       Rackets

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·       Markers/cones for queues

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·       Hitting tees (optional – to assist with consistent contact)

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·       Catching nets (optional – for younger players or added challenge)

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🔁 Optional Adaptations & Advanced Rules:

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🔹 Catching Nets

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·       In Jail, players can use small handheld nets or pop-up scoopers to catch balls.

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·       Hitting tee’s for lower ability

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·       Great for younger players or themed versions of the game (e.g. “Crab Jailbreak”).

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🔹 One Hand, One Bounce (for Jail players)

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·       Players in jail must catch with one hand only, and they can let the ball bounce once before catching.

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·       Encourages agility and anticipation.

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🔹 Hitter “Lives”

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·       Each player starts with 3 lives.

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·       Lose a life if you:

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o   Miss your shot,

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o   Hit out or into the net,

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o   Get caught by someone in Jail.

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·       Lose all 3 = automatic trip to Jail!

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·       This encourages accuracy and awareness of Jail players.

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🔹 Double Jail

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·       Use both ends of the court for Jail zones.

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·       Great for larger groups – players hit from the middle zone and Jail surrounds both ends.

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🔹 Timed Rounds

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·       Set a timer (e.g. 3–5 mins) and try to get as many jailbreaks as possible.

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·       Can play team vs team and count successful swaps.

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🔹 Challenge Catch

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·       Add a bonus rule: if a Jail player catches a volley (no bounce), they free two players or earn a “power-up” (e.g. skip a turn in Jail next round).

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💡 Coaching Tips:

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·       Keep things fun and fast-moving.

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·       Adjust difficulty based on ability – use foam balls, lower nets, or slower feeds if needed.

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·       Encourage players to cheer for jailbreaks and stay involved even in Jail.

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